![]() ![]() Most gamers consider FSR for old GPUs (GTX 900/1000 and RX 400/500 series) at 1080p resolution, and many previous FSR implementations weren't that good at low resolutions, resulting in a noticeable loss to image quality in favor of performance. Speaking of FSR, the image quality with it enabled is pretty good even without the ability to tweak the sharpening level, and unlike some other FSR implementations, it's not heavily oversharpened at lower resolutions. With DLSS enabled, you can expect more detail and less blur than with SMAA T2X, as well as greatly increased performance across all resolutions in DLSS Quality mode. ![]() By default, the game sets the DLSS sharpening value to 50, so we kept that setting for our testing. We wouldn't be surprised if such an adjustable sharpening feature will be added to FSR in the future-hopefully. This sharpening slider was introduced with DLSS 2.2, but only since DLSS 2.3 have more developers been adding it to their DLSS implementations, which are thus in our opinion more "player friendly" than the FSR implementations. Use it to set the value (from 0 to 100) that suits your personal preferences. As per usual, you can't control the level of sharpening for FSR, but as soon as you enable DLSS, a sharpening slider becomes available in the settings menu. ConclusionIn Call of Duty: Vanguard, the DLSS and FSR implementations use sharpening filters in their render paths. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |